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Articles, dev logs and technical breakdowns on Three.js, WebGL and WebGPU by Shane Brumback. Read how Super Soldier Battle's ocean, terrain and pickups were built, why WebGL is changing browser games, and which Three.js books are worth reading. Most posts link to a live demo or playable game you can try in your browser.
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The articles cover Three.js, WebGL, WebGPU, procedural terrain generation, 3D game development, STEM Studio, particle systems, and interactive web experiences.
Yes, the articles range from beginner-friendly introductions to advanced technical breakdowns. Many include live demos and code examples you can learn from directly.
New articles and demos are published regularly as new projects and techniques are developed. Check back often or subscribe for updates on the latest Three.js and 3D web content.
Yes, most articles include live interactive demos and code examples that you can study, modify, and use in your own projects. Source code is available for premium members.